ComponentOne Bitmap for UWP
GetUnorderedAccessViews(Int32,Int32,UnorderedAccessView[]) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > GetUnorderedAccessViews Method : GetUnorderedAccessViews(Int32,Int32,UnorderedAccessView[]) Method
void ID3D11DeviceContext::CSGetUnorderedAccessViews([In] unsigned int StartSlot,[In] unsigned int NumUAVs,[Out, Buffer, Optional] ID3D11UnorderedAccessView** ppUnorderedAccessViews)
Syntax
'Declaration
 
Public Overloads Sub GetUnorderedAccessViews( _
   ByVal startSlot As System.Integer, _
   ByVal numUAVs As System.Integer, _
   ByVal unorderedAccessViewsOut() As UnorderedAccessView _
) 
public void GetUnorderedAccessViews( 
   System.int startSlot,
   System.int numUAVs,
   UnorderedAccessView[] unorderedAccessViewsOut
)

Parameters

startSlot
numUAVs
unorderedAccessViewsOut
See Also

Reference

ComputeShaderStage Class
ComputeShaderStage Members
Overload List